The Rover program, for any adults over 18 is based on the "patrol system" also, a traditional scouting structure that encourages scout self-reliance, self-governance, cooperation, and leadership. Rovers get to play the same game of Scouting that kids get to do. Rover-only camping, hiking and training camps. We learn any manner of outdoor skills, including pioneering, signaling, astronomy, and animal tracking, to name a few. We also render service to the community at large via projects designed by the Rovers themselves. Some who join will also (or eventually) be Scout Leaders, and the fun and adventure will make them better leaders. Others join simply to be a Scout, and that’s fine, too.
- Hat:Four dents campaign hat in Sudan (brown) or Khaki (green), flat brim, leather band around crown, with strap or lace. A beret, green or red, is also permitted with appropriate metal pin or patch on front.
- Shirt: Safari/Bush-style long-sleeve work shirt with two front pockets (flap w/ buttons) and shoulder epaulets in slate gray
- Pants: Either long-style cargo pants or shorts of an approved color: dark blue, khaki, green or gray
- Necker: Forest Green square neckerchief, worn with a ring or slide (“woggle”) at the throat.
- Belt: Brown leather or webbed style.
- Stockings: Any plain color (green preferred), worn turned down below the knee with a green-
tabbed garter for Rover Squires or red-tabbed garter for Rover Knights showing on the outside.
- Staff: Every Scout should be equipped with a natural wood staff, marked in feet and inches (and/or centimeters and meters), to be carried on all appropriate occasions. Rovers may alternately carry a thumbstick.